Specifically, as children observe violent behavior, they are prone to mimic it. Some of those factors being parental guidance, relationships, education and social status.
This has been done with the above meta-analyses, and the numbers are very large. For children, this generally means playing with other children in situations that might stimulate conflict; for adults, it generally means participating in a competitive activity in which winning seems to involve inflicting pain on another person.
This allows our team to focus on improving the library and adding new essays. Because television is a large part of everyday life for many people, images of violence could potentially affect a large proportion of the population, compared to videos and computer games which, while they are increasing in popularity, are watched or played by a smaller proportion of the population.
Some studies have suggested that there is a direct causal relationship between violence in entertainment and violent behaviour, and others have concluded that there is no association whatsoever.
Technological advances such as the "v-chip" violence chip can be programmed to block out unwanted programs from television broadcasts. Several more hours of each week are spent watching movies and videos, and listening to music. As with censorship, new technology relies on parental involvement.